HotShot is designed to run on any PC under W95 or later.
Most of the processing limits are variable - memory being split according to the flow's complexity. Some are fixed. Here are a few examples:
| marine - no limit; land - 5000 | ||
| marine - no limit; land - 2000 | ||
| any number of header names | ||
| no limit | ||
| no limit | ||
| any (floating-point) value | ||
| 40 | ||
| no limit | ||
| 5 | ||
| no limit | ||
| 10 | ||
| no limit | ||
| 200 |
Traces are processed and stored as 32-bit f.p.
Trace headers are processed and stored as 64-bit f.p. (which gives 15 digit accuracy)
Seismic input files may, in practice, be of any size (there's no 2Gb limit).